The Nintendo Switch and video gaming in general are important parts of our lives. In this episode we talk about how we got into the current Nintendo platform, how it's relevant to how we met and cover games we love and look forward to being released in 2020.

We also share our tips and tricks for interacting with the Nintendo ecosystem, we talk about pricing and micro-transactions and cover some general aspects of gaming culture along the way.


External sources being mentioned:

Nintendo Pulse Podcast (@dasme and @stephenthemunn)

Der Nintendo Podcast (from German Nintendo Magazine)

The SwitchCast

Reddit: NintendoSwitch subreddit

Compare Nintendo Switch eshop prices globally

Music by Chillhop:

 "Developers, Developers, Developers!!!" - anyone remembering a slightly weird behaving Steve Ballmer running up and down the stage at a Windows 2000 developer conference, chanting these words? At the time he wanted to make clear how Microsoft would focus on developers now and that developers were such an important audience of Microsoft.

Let's see how that holds up in 2020. In this episode we’re getting a bit more technical and talk about operating systems for developers. The discussion about what the best OS for a developer is has been going on for years. But is there a best operating system, an actual winner? Or does it maybe come down to personal preferences or even individual projects? And sometimes, operating system choices can be driven by hardware choices or vice versa as well.

How big is the difference in day-to-day usage between operating systems these days anyway? We spend so much time in our IDEs and shells - does it even matter if it’s Windows, MacOS or Linux? We’re going to talk about our respective experiences with various operating systems over the years and try to see in what direction this fundamental part of our ecosystem is headed. Listen to us to learn more about Windows, MacOS, Linux and some other operating systems and why we might prefer one or the other for our use cases.

External sources being mentioned:

Codecafeteria Twitter poll results

Jennifer Doherty: Command-line scripting options for mixed-OS teams

Some sources for laptop hardware for Linux:

Music by Chillhop:

This is Episode 2, and today we talk about our past job experiences. Miguel talks about what he learned about the gaming industry when he worked there, Kai shares his experience working in Germany and New Zealand before becoming a freelancer, and Lara talks about my time as QA before becoming a developer.

Music by Chillhop:

In this episode we're talking about developer communities.

We're starting off by trying to define what different types and categories of communities there are. It's quite interesting how many different angles there are to look at communities from: online vs. offline, people- or technology-centric, vendor-driven and many others.

All three of us have been part of different communities over time and we talk a bit about how each of us got involved with developer communities in the wider sense and what we currently do.

In a lot of ways, developer communities reflect life outside the tech industry and it's important to be aware of that. While you might meet like-minded people and make friends you will also have to deal with different opinions and people who you don't get along with: that's ok. We discuss some different ideas on how communities can manage this through moderation, code of conducts and in some instances being invitation-only.

To close the episode we provide some guidelines for interested listeners to find and join existing communities.

January 4, 2020

Episode 0 - This is us!

"Tock tock! Can you hear us? Anyone here?"

Welcome to Code Cafeteria, a new podcast about developer life, technologies, games and occasional random other topics.


We are Lara, Miguel and Kai and in this mini-episode 0 you're going to learn about our backgrounds and we'll give you some context around who we are and what we do. Have fun and make sure to be back for episode 1!